They are now able to travel the Road to Rule and purchase upgrades completely independent from those of the host Hero. Guest Heroes are able to purchase items of their own and are free to gift those items to the host player. Guest Heroes are given greater power and responsibility in Fable III than they ever had in Fable II. Unlike in Fable II, guest Heroes get to bring their own dog into another Heroes' world. They also are able to use their own weapons. Guest Heroes have access to their own Sanctuary, which grants them the capability of wearing their own clothing, hairstyles, facial hair, makeup, and tattoos. Co-op gameplay begins the moment that the second player logs in, whether they decide to import their own character online or play locally. To reflect this change in status, the terminology has been changed to refer to a co-op partner as a 'Hero' instead of the term Henchman. It is unsure why the host can't control the camera as he or she does when playing by themselves.Ĭo-op gameplay in Fable III has been greatly expanded with a host of new features and functions available to the co-op player. However, while in co-op, the left button is the only thing that moves it and with variating amounts, making it very unreliable. As the camera has many applications both in and out of combat, it is a must to master. In addition, because the host controls the safety, henchman cannot start killing innocent people. However, the resurrection phial only works on the host player. Unlike when there is only one player, both players have to fall before it counts as a death. Henchmen are largely free to engage in combat in the manner of their choosing. It is currently unknown if alignment points carry on to the profile of the henchman however, it is believed to as whenever the game saves, data is saved to both save files. This wage is not subtracted from the host's funds. This starts at 1 gold and increases to 2, 5, and so on when the host reaches certain points in the story. Every five minutes, the henchman receives a certain amount of gold as a form of wages. They are able to utilize dig spots, but when they do so, the host player is unable to move. Henchmen are unable to open chests or even basic doors. Instead, a henchman's expression, when completed in tandem with the host player, merely increases the effectiveness of the host player's expression. They are unable to take jobs, purchase any property, or make their own interactions with villagers, making friendships and marriage impossible. They are also not responsible for crimes they commit, with blame and reprecussions always falling upon the host. They are unable to refurnish property or set family upkeeps. In addition to these basic gameplay restrictions, henchmen are forbidden from buying, selling, or renting out property. This can be circumvented by using a save file, in which the henchman has access to their Will abilities (to the highest level they unlocked), their attained strength, their speed, and flourishes. Further restrictive features visited upon the co-op player is their inability to purchase or gift any objects, forcing the henchman to remain in the chosen appearance and use the chosen weapons. For example, the Hero and their co-op partner can only remain a handful of feet away from each other, making combat and travel somewhat difficult for those not used to it. Players will quickly come to find that the co-op in Fable II is rather limited. If both players agree to what is set, hit A and you the screen will disappear back to where you were when it was initialized, the henchman standing near the host. If they choose to instead import their own character, they can select a save file from this screen. If the co-op player chooses not to import their own character, it is at this screen that they can select one of several character types and their weapons. It is here where the players decide on how much percentage of gold is shared between players and how much Experience is shared between the players. When starting up co-op, a screen is brought up from which the two players can customize their co-op experience. In Fable II, co-op is initialized the moment a second player logs in.
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